Worms
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. Worms is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
The game was originally created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously. The game at this stage was called Total Wormage (possibly in reference to Total Carnage) and it did not win the competition. Davidson sent the game to several publishers with no success. He then took the game to the European Computer Trade Show, where he met with Mark Foreman – Head Games Buyer at GEM Distribution. Mark suggested to Andy that he should speak to Ocean/Team17 as they would be an ideal partner – they also had a stand at the show. Team17 made an offer on-the-spot to develop and publish the game.
The controls are as follows:
Menus:
UP/DOWN - Moves up and down through options.
LEFT/RIGHT - Moves left and right through options (where applicable), Moves team selection table left and right.
A - Selects highlighted option.
B - No use.
Start - Exits back to previous screen (Team Entry screen only), Continues to game (Team Selection screen only, at least two teams selected).
Select - Exits back to previous screen (Team Selection screen only), Selects next team (Team Entry screen only).
In-Game: Control Worm Mode:
UP/DOWN - Aim Weapon Up/Down (Where applicable).
LEFT/RIGHT - Move left/Right.
A - Use weapon (Hold in and release to increase power, if applicable)
B - Jump.
Start - Pauses/Unpauses game.
Select - Switches to Free Roam mode.
In-Game: Free Roam Mode:
UP/DOWN - Move cursor and map up/down.
LEFT/RIGHT - Move cursor and map left/right.
A - Use weapon (Hold in and release to increase power, if applicable).
B - No use.
Start - Pauses/Unpauses game.
Select - Switches to Weapon Selection mode.
In-Game: Weapon Selection Mode:
UP/DOWN - Move up/down through options.
LEFT/RIGHT - No Use.
A - No use.
B - No use.
Start - Pauses/Unpauses game.
Select - Switches to Control Worm mode, switches current weapon to highlighted one when switching between modes.
*TIP*
Focus on utilizing fire punch for close-quarters kills, mastering the 5-second grenade timer for direct attacks, and exploiting edge-of-screen deaths.
PROTOTYPE PHOTOS


