Metal Gear Solid Game Boy Color

Metal Gear Solid

Metal Gear Solid, (known as Metal Gear: Ghost Babel in Japan) was released on the Game Boy Color in 2000. A 2D stealth action game, it was produced by Konami Japan after they were tasked by Konami's European branch to develop a portable version of 1998 PlayStation hit, Metal Gear Solid. It is not a straight port of Konami's PlayStation triumph however. The decision was made to make an original game specifically for the Game Boy Color.

Not considered to be part of the main timeline of the Metal Gear series, instead it serves as an alternative sequel to the original, taking place seven years after that game. Shinta Nojiri, the game's director, went on to direct Metal Gear Acid and its sequel, Metal Gear Acid 2, both of which were released for the PlayStation Portable. Character designer Ikuya Nakamura used his experience on the Metal Gear series and went on to direct the Boktai series for the Game Boy Advance and Nintendo DS.

The controls are as follows:

Dpad - Moves Snake around the screen.
B - Fires the equipped weapon.
A - Uses the equipped item.
Start - Toggles between crouch and stand. Use the crouch to hide in mud or short grass and wheat.
Select - This takes you to the item screen. Pressing up and down scrolls through your inventory of Items. Pressing left and right will scroll through the weapons. Pressing start sends you to the codec screen.

*TIPS*

Stop Alert / Evasion Modes
When you get caught by a soldier inside a building or car, get out of the place and go back in. Keep on doing this and the enemies dissapear, causing your alert mode and evasion mode status to clear. You can also do this by entering and exiting a door.

PROTOTYPE PHOTOS

Metal Gear Solid - Game Boy Color - Front
Metal Gear Solid - Game Boy Color - PCB
Metal Gear Solid - Game Boy Color - Back