Aladdin
Disney's Aladdin is a platform video game developed and published by Virgin Games based on the 1992 film of the same name. The Game Boy received a reworked port of the Sega Genesis / Mega Drive version. Development for the Sega version of the game began in January 1993, with a team of ten animators working on the animation frames. The work was then shipped to Virgin's California facility to be digitized.
The game used traditional animation, which was produced by Disney animators under the supervision of Virgin's animation staff, including animation producer Andy Luckey, technical director Paul Schmiedeke and animation director Mike Dietz, using an in-house "Digicel" process to compress the data onto the cartridge.
Virgin was given the deadline of October 1993 to complete production as to coincide with the home video release of the film. This deadline left Virgin with about three-quarters the normal amount of time to build a game. A feat they successfully managed to achieve!
The controls for this game are very simple, and are as follows:
A - Makes your character jump.
B - Swings your sword and throws apples.
Start - Pauses the game.
Select - Switches between the sword or apple attack for the B button.
*TIP*
When throwing apples at an enemy don't throw them as fast as you can, you'll just waste them. You can only damage an enemy when they aren't flashing!
"In Agrabah, a faraway land of wind and sand, a young street rat named Aladdin must steal to survive. Meanwhile, Jafar, the sultan's advisor, plots to take over the kingdom by stealing a magic lamp from the perilous Cave of Wonders. Our story begins on a dark night..."
PROTOTYPE PHOTOS


